Deceptive Divination was a Secret Lair steeped in themes of deception, hidden knowledge, chance, and dark magic, with a poetic verse setting the tone for the drop. Alex Khabbazi provided the artwork, while the cards were united by imagery of secrets, schemes, and uncertain outcomes. The drop also became notable for a printing error that incorrectly labeled one card as a sorcery instead of an instant, an unusual production mistake that added a memorable piece of Secret Lair history.
The total value includes bonus cards only if all are guaranteed to be included.
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Lair Tracker Score
Overall Score
A weighted blend of the five category scores into a single overall grade for this Secret Lair.
Value
How today's market price compares to what this lair originally cost — based on its current sealed price and/or the value of its cards.
Historical
How this lair's price has trended over its time on the market, relative to what it originally cost.
Collectibility
How desirable this lair is to collectors — artist popularity, demand for the theme, and whether the market shows a real premium for it.
63
Playability
How much the cards in this lair actually get played in constructed formats like Commander, not just whether they are legal to play.
82
Uniqueness
How much this lair stands out — unusual foil treatments, novel mechanics, or exclusive bonus cards, not just new artwork.
48
Sealed Price
No price history yet
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Secret Lair Cards
Circular Logic
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Given the rarity and limited information on some bonus cards, this may not be a complete list of all potential bonus cards available in this Secret Lair.
Elvish Vanguard
Whenever another Elf enters, put a +1/+1 counter on this creature.
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Whenever you put one or more counters on a creature you don't control, draw a card.
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
{T}: Add one mana of any color.
When this creature enters, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.