Featuring: Not a Wolf used corporate office jargon to humorously disguise the fact that its supposedly ordinary human characters were very much connected to werewolves. The drop’s tongue-in-cheek presentation was reinforced by artwork from Zoltan Boros, Sage Coffey, Miranda Meeks, Greg Staples, Johannes Voss, and Kev Walker, along with a deliberately absurd “Wolf Regular Human Guy” token. Its comedy came from the increasingly obvious contradiction between the corporate messaging and the supernatural subject matter.
The total value includes bonus cards only if all are guaranteed to be included.
—
Lair Tracker Score
Overall Score
A weighted blend of the five category scores into a single overall grade for this Secret Lair.
Value
How today's market price compares to what this lair originally cost — based on its current sealed price and/or the value of its cards.
Historical
How this lair's price has trended over its time on the market, relative to what it originally cost.
Collectibility
How desirable this lair is to collectors — artist popularity, demand for the theme, and whether the market shows a real premium for it.
68
Playability
How much the cards in this lair actually get played in constructed formats like Commander, not just whether they are legal to play.
62
Uniqueness
How much this lair stands out — unusual foil treatments, novel mechanics, or exclusive bonus cards, not just new artwork.
53
Sealed Price
No price history yet
Loading...
Secret Lair Cards
Avabruck Caretaker // Hollowhenge Huntmaster
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
NOT A WOLF // KING OF WOLVES (Tovolar, Dire Overlord // Tovolar, the Midnight Scourge)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
Given the rarity and limited information on some bonus cards, this may not be a complete list of all potential bonus cards available in this Secret Lair.
Immerwolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.