Secret Lair x Marvel’s Captain America brought Steve Rogers into Magic with a collection centered on his iconic shield, heroic ideals, and role as a symbol of justice. The drop featured Captain America, First Avenger, a new legendary card, alongside reinterpretations of existing cards that incorporated recognizable elements of the character. Artwork by Anthony Devine, Howard Lyon, Ryan Pancoast, Livia Prima, and Chris Rahn gave the collection a distinctly Marvel-inspired identity.
The total value includes bonus cards only if all are guaranteed to be included.
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Lair Tracker Score
Overall Score
A weighted blend of the five category scores into a single overall grade for this Secret Lair.
Value
How today's market price compares to what this lair originally cost — based on its current sealed price and/or the value of its cards.
Historical
How this lair's price has trended over its time on the market, relative to what it originally cost.
Collectibility
How desirable this lair is to collectors — artist popularity, demand for the theme, and whether the market shows a real premium for it.
83
Playability
How much the cards in this lair actually get played in constructed formats like Commander, not just whether they are legal to play.
77
Uniqueness
How much this lair stands out — unusual foil treatments, novel mechanics, or exclusive bonus cards, not just new artwork.
53
Sealed Price
No price history yet
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Secret Lair Cards
Captain America, First Avenger
Throw ... — {3}, Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.
... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
Creatures you control get +1/+1.
{5}{W}: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip {2}
Given the rarity and limited information on some bonus cards, this may not be a complete list of all potential bonus cards available in this Secret Lair.
Abundant Groot (Abundant Growth)
Enchant land
When this Aura enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."