Trick or Treat captured the nostalgic chaos of a classic suburban Halloween, reimagining Magic: The Gathering legends as homemade costumes brought to life with cardboard, duct tape, and imagination. Artists Sam Heimer and Ryan Roadkill depicted a world of flashlight-lit streets, overflowing pillowcases, and unsupervised nighttime adventures inspired by Halloween before modern parental supervision. Its handcrafted visual style and strong sense of childhood nostalgia gave the release a distinctly playful character.
The total value includes bonus cards only if all are guaranteed to be included.
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Lair Tracker Score
Overall Score
A weighted blend of the five category scores into a single overall grade for this Secret Lair.
Value
How today's market price compares to what this lair originally cost — based on its current sealed price and/or the value of its cards.
Historical
How this lair's price has trended over its time on the market, relative to what it originally cost.
Collectibility
How desirable this lair is to collectors — artist popularity, demand for the theme, and whether the market shows a real premium for it.
68
Playability
How much the cards in this lair actually get played in constructed formats like Commander, not just whether they are legal to play.
56
Uniqueness
How much this lair stands out — unusual foil treatments, novel mechanics, or exclusive bonus cards, not just new artwork.
50
Sealed Price
No price history yet
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Secret Lair Cards
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu {2}{U}{B}.
Vigilance, trample, ward {3}
Whenever Voja attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Given the rarity and limited information on some bonus cards, this may not be a complete list of all potential bonus cards available in this Secret Lair.