Featuring: Julie Bell marked the acclaimed fantasy artist’s first contribution to Magic: The Gathering, bringing her mastery of fantastic realism to a selection of iconic creatures and spells. Bell, a multiple-time Chesley Award winner and Art Renewal Center “Living Master,” brought her decades of experience in fantasy art to the game. The drop stood out as an opportunity to see her established artistic style applied to Magic for the first time.
The total value includes bonus cards only if all are guaranteed to be included.
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Lair Tracker Score
Overall Score
A weighted blend of the five category scores into a single overall grade for this Secret Lair.
Value
How today's market price compares to what this lair originally cost — based on its current sealed price and/or the value of its cards.
Historical
How this lair's price has trended over its time on the market, relative to what it originally cost.
Collectibility
How desirable this lair is to collectors — artist popularity, demand for the theme, and whether the market shows a real premium for it.
76
Playability
How much the cards in this lair actually get played in constructed formats like Commander, not just whether they are legal to play.
62
Uniqueness
How much this lair stands out — unusual foil treatments, novel mechanics, or exclusive bonus cards, not just new artwork.
47
Sealed Price
No price history yet
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Secret Lair Cards
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Given the rarity and limited information on some bonus cards, this may not be a complete list of all potential bonus cards available in this Secret Lair.
Frilled Mystic
Flash
When this creature enters, you may counter target spell.
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.
When this creature enters, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)