Secret Lair x Fallout®: Welcome to New Vegas brought the neon lights and dusty decadence of Fallout: New Vegas into Magic: The Gathering. The collection drew heavily from the Mojave’s casinos, gambling culture, and iconic objects, reimagining familiar Magic cards around the people and locations that defined the city. Its focused celebration of New Vegas gave the release a particularly nostalgic appeal for fans of one of Fallout’s most beloved settings.
The total value includes bonus cards only if all are guaranteed to be included.
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Lair Tracker Score
Overall Score
A weighted blend of the five category scores into a single overall grade for this Secret Lair.
Value
How today's market price compares to what this lair originally cost — based on its current sealed price and/or the value of its cards.
Historical
How this lair's price has trended over its time on the market, relative to what it originally cost.
Collectibility
How desirable this lair is to collectors — artist popularity, demand for the theme, and whether the market shows a real premium for it.
52
Playability
How much the cards in this lair actually get played in constructed formats like Commander, not just whether they are legal to play.
67
Uniqueness
How much this lair stands out — unusual foil treatments, novel mechanics, or exclusive bonus cards, not just new artwork.
45
Sealed Price
No price history yet
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Secret Lair Cards
The Platinum Chip (Caged Sun)
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
{4}{B}{B}: Each opponent with no cards in hand loses 10 life.
Given the rarity and limited information on some bonus cards, this may not be a complete list of all potential bonus cards available in this Secret Lair.
Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)