Secret Lair x Teenage Mutant Ninja Turtles: The Mighty Mutanimals
March 2, 2026
Secret Lair x Teenage Mutant Ninja Turtles: The Mighty Mutanimals brought the mutant heroes of the Mighty Mutanimals into Magic: The Gathering, focusing on the team’s unusual blend of rebellion, heroism, and chaotic problem-solving. The collection drew on the group’s comic-book identity while giving its artwork a playful interpretation of their mutant adventures. Its focus on a lesser-known corner of Teenage Mutant Ninja Turtles lore made it a particularly distinctive collectible for longtime fans of the franchise.
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
Slash, Evil Turtle from Dimension X (Pirated Copy)
You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Given the rarity and limited information on some bonus cards, this may not be a complete list of all potential bonus cards available in this Secret Lair.
Intergalactic Wrestling (Possibility Storm)
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.