Secret Lair x Dungeons & Dragons®: Shadows Over Baldur's Gate Foil Edition
February 9, 2026
Secret Lair x Dungeons & Dragons®: Shadows Over Baldur's Gate brought the infamous city of Baldur’s Gate into Magic: The Gathering, drawing on its dangerous streets, colorful characters, and constant tension between opportunity and treachery. Artists Jon Vermilyea and Ian Permana reimagined the city through vivid color and bold, expressive forms, turning its legends and hidden corners into striking scenes. Its focused celebration of one of Dungeons & Dragons’ most iconic settings made it a natural collectible for fans of Baldur’s Gate.
The total value includes bonus cards only if all are guaranteed to be included.
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Lair Tracker Score
Overall Score
A weighted blend of the five category scores into a single overall grade for this Secret Lair.
Value
How today's market price compares to what this lair originally cost — based on its current sealed price and/or the value of its cards.
Historical
How this lair's price has trended over its time on the market, relative to what it originally cost.
Collectibility
How desirable this lair is to collectors — artist popularity, demand for the theme, and whether the market shows a real premium for it.
63
Playability
How much the cards in this lair actually get played in constructed formats like Commander, not just whether they are legal to play.
55
Uniqueness
How much this lair stands out — unusual foil treatments, novel mechanics, or exclusive bonus cards, not just new artwork.
50
Sealed Price
No price history yet
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Secret Lair Cards
Grim Hireling
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Deathtouch
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Given the rarity and limited information on some bonus cards, this may not be a complete list of all potential bonus cards available in this Secret Lair.
You Find Some Prisoners
Choose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.